![]() ![]() There really is a lot to like about this game. Could be one’s you heard about from somewhere else, or something you came up with yourself 798. Not related to either of those posts, but I've gotta say that I love the parry, though I wish it gave you some invincibility frames instead of moving you back because I keep getting hit after parrying an enemy moving towards me. Tell me a Pizza Tower theory you’ve heard about, and I’ll rank it on what I think of it (Ranks on 2nd Image) 1 / 2. ![]() Dash automatically moving you forward rather than requiring a direction to be held really fucks with my muscle memory after years of playing WL4. I've got an incredibly minor complaint about the dash so I'm going to use your post as a springboard. ![]() >accidentally jump while wall running and you lose your dash and also veer off in the opposite direction without a clean way to cancel >it’s another 1 tile roll in your path >enemy configurations designed to be blown through infinitely more stifling if you lose your dash midway through a room >accidentally jump while wall running and you lose your dash and also veer off in the opposite direction without a clean way to cancel >screen shake out the ass so you can’t tell what’s going on unless you planned it ahead of time It allows the game to have a really high skill ceiling to where you can eventually (I assume) chain the entire level without dropping a combo. I don't think the combo system is inherently bad despite my complaints. ![]()
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