![]() ![]() We also declare the camera, so we can set the HeadSize and set the type to Scriptable. This allows us to use Player.Character without having to wait for it first which is quite ideal.Īt the top of the script we will declare the player and the character. Because we place it in StarterCharacterScripts, it will only start running once the character has loaded. Create a new Local Script in StarterPlayer → StarterCharacterScripts. ![]() To start off, we need to remove our player character. There is sadly not a lot of information out there on how to make a VR game, so I decided to make a very simple tutorial on creating VR hands from scratch. 95 and turnDebounce = false thenĮlseif <= -.As we all know, Roblox has a Virtual Reality system that can be used in order to read Virtual Reality input, and make Virtual Reality games. Local TorsoMathified = CFrame.new(, - 1.5, ) * omOrientation(0, math.rad(),0) ![]() Local LeftHandMathified = CFrame.new() * CFrame.new(()*HeadScale) * omEulerAnglesXYZ(LeftHandCFrame:ToEulerAnglesXYZ()) Local RightHandMathified = CFrame.new() * CFrame.new(()*HeadScale) * omEulerAnglesXYZ(RightHandCFrame:ToEulerAnglesXYZ()) Local LeftHandCFrame = VRService:GetUserCFrame() Local RightHandCFrame = VRService:GetUserCFrame() ![]() Local HeadCFrame = VRService:GetUserCFrame()Ĭam.CFrame = CFrame.new(, + Offset, ) * CFrame.new(HeadCFrame.Position) * CFrame.Angles(HeadCFrame:ToEulerAnglesXYZ()) RunService.RenderStepped:Connect(function(DT)Ĭam.CameraType = Local UpdateEvent = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("VRUpdate") Local StarterGUI = game:GetService("StarterGui") Local PlayerService = game:GetService("Players") Local VRService = game:GetService("VRService") Local RunService = game:GetService("RunService") Local ReplicatedStorage = game:GetService("ReplicatedStorage") Local UIService = game:GetService("UserInputService") Here are the parts of the script related to it: (This is all in a single local script) -Values. When I try to, the only thing that rotates is the head and the hands stay in its original place, I have made a basic VR Movement Script and I am wondering on how to rotate the camera, I have a value that changes on when I move my right controller’s stick but i am having problems on actually rotating the character. ![]()
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